Difference between revisions of "Streams and Multi-GPU using CUVI"

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===Same example with Streams===
===Same example with Streams===
Streams greatly improve performance of your application by hiding data processing time in data copying time. Instead of waiting for the complete image to be copied on GPU before processing, streaming enables processing the data as it arrives on GPU.
Streams greatly improve performance of your application by hiding data processing time in data copying time. Instead of waiting for the complete image to be copied on GPU before processing, streaming enables processing the data as it arrives on GPU. Here's how you can use streaming in your application using CUVI:

Revision as of 13:57, 4 May 2012

Using Streams with CUVI

CUVI framework provides a way to use streams with minimal coding effort. Each function call in CUVI takes an optional parameter to specify the stream on which it should run. The code below shows how a simple function call of CUVI can be divided into streaming calls on GPU. For most of the cases this will result in better performance as copying image data to GPU and processing that data on GPU happens simultaneously.

CUVI example

In this example we use CUVI's RGB2Gray function from Color Operations module on a full HD input image

//You may notice that all the functions below take an optional parameter for stream
//If the users doesn't wish to use it the program will execute on a single stream by default
 
//Creating a 3-channel Image container on GPU
CuviImage* gimg = new CuviImage(size,img->depth,3);
//Creating a sing channel Image container for output on GPU
CuviImage* gout = new CuviImage(size,img->depth,1);

//Uploading RGB image to GPU
gimg->upload(img->imageData,img->widthStep);

//function call
cuvi::colorOperations::RGB2Gray(gimg,gout);


Same example with Streams

Streams greatly improve performance of your application by hiding data processing time in data copying time. Instead of waiting for the complete image to be copied on GPU before processing, streaming enables processing the data as it arrives on GPU. Here's how you can use streaming in your application using CUVI: